The game manages to truly simulate the inner working of colonies, of trade, of revolution and combat. Sure, you need a bit of imagination to turn the movements of the characters on the screen into such detailed narrative, but it's really all there.
In the constant hot air of the blacksmith, a specialist is fashioning more and more tools which a gunsmith will then turn into weapons for the brave sons of the Federal States of Dutch America while the Founding Fathers of the state meet in town halls to hammer out whether slavery will be accepted once we become independent or not.Īll the above can happen in just a turn of Sid Meier's Civilization IV: Colonization. At the same time, a caravel is loading up its cargo with coats and furs ready to sail to Europe to sell them for a good price, even if the taxes set by our Dutch overlords are way higher than they should be. The trade wagon slowly moves across the plain, bringing the gift of drunkenness to the unsuspecting Indian inhabitants of Machu Pichu.